Hand Axe of the Witch Hunter

+4 Magical Weapon, Rolan's Hand Axe

weapon (melee)

You have a +4 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. You can use a bonus action to toss this magic axe into the air and speak the command word. When you do so, the axe begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The axe uses your attack roll and ability score modifier to damage rolls. While the axe hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the axe to attack one creature within 5 feet of it. After the hovering axe attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the axe has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles
and wyverns.


Hand Axe of the Witch Hunter

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